예제 #1
0
 public NewEntity()
 {
     InitializeComponent();
     this._entityWrapper = new EntityWrapper("Entity");
     this._weaponWrapper = new ItemWrapper("Weapon");
     this.btnSave.Enabled = false;
 }
예제 #2
0
 public BattleSetup()
 {
     InitializeComponent();
     foePartySize = (int)this.nNumFoes.Value;
     this._entityBossWrapper = new EntityWrapper("Entity");
     this._entityTemplateWrapper = new EntityWrapper("Entity Template");
     this._potionWrapper = new ItemWrapper("Potion");
     this._weaponWrapper = new ItemWrapper("Weapon");
     populateDataGrid();
 }
 //private bool loadingAlly = false;
 public BattleSetupV2()
 {
     InitializeComponent();
     wepWrapper = new ItemWrapper("Weapon");
     Weapon tmpWep = unarmedWeapon;
     wepWrapper.AddItem(tmpWep);
     updateLocalWeaponList();
     playerWrapper = new EntityWrapper("Player Entity", WepList);
     generatedFoeWrapper = new EntityWrapper("Generated Entity", WepList);
     templateWrapper = new EntityTemplateWrapper("Entity Template");
     updateLocalLists();
     loadEntities();
     updateControlsData();
 }
 public NewEntityTemplate()
 {
     InitializeComponent();
     this._weaponWrapper = new ItemWrapper("Weapon");
     this._entityWrapper = new EntityWrapper("Entity Template");
 }