public NewEntity() { InitializeComponent(); this._entityWrapper = new EntityWrapper("Entity"); this._weaponWrapper = new ItemWrapper("Weapon"); this.btnSave.Enabled = false; }
public BattleSetup() { InitializeComponent(); foePartySize = (int)this.nNumFoes.Value; this._entityBossWrapper = new EntityWrapper("Entity"); this._entityTemplateWrapper = new EntityWrapper("Entity Template"); this._potionWrapper = new ItemWrapper("Potion"); this._weaponWrapper = new ItemWrapper("Weapon"); populateDataGrid(); }
//private bool loadingAlly = false; public BattleSetupV2() { InitializeComponent(); wepWrapper = new ItemWrapper("Weapon"); Weapon tmpWep = unarmedWeapon; wepWrapper.AddItem(tmpWep); updateLocalWeaponList(); playerWrapper = new EntityWrapper("Player Entity", WepList); generatedFoeWrapper = new EntityWrapper("Generated Entity", WepList); templateWrapper = new EntityTemplateWrapper("Entity Template"); updateLocalLists(); loadEntities(); updateControlsData(); }
public NewEntityTemplate() { InitializeComponent(); this._weaponWrapper = new ItemWrapper("Weapon"); this._entityWrapper = new EntityWrapper("Entity Template"); }