void Awake() { TrueSyncConfig currentConfig = ActiveConfig; lockedTimeStep = currentConfig.lockedTimeStep; StateTracker.Init(currentConfig.rollbackWindow); TSRandom.Init(); if (currentConfig.physics2DEnabled || currentConfig.physics3DEnabled) { PhysicsManager.New(currentConfig); PhysicsManager.instance.LockedTimeStep = lockedTimeStep; PhysicsManager.instance.Init(); } StateTracker.AddTracking(this, "time"); }
//================================================================================================================= void Awake() { TrueSyncConfig currentConfig = ActiveConfig; lockedTimeStep = currentConfig.lockedTimeStep; // 初始化状态跟踪 StateTracker.Init(currentConfig.rollbackWindow); // 初始化随机数 TSRandom.Init(randomseed); // 初始化物理管理器 if (currentConfig.physics2DEnabled || currentConfig.physics3DEnabled) { PhysicsManager.New(currentConfig); PhysicsManager.instance.LockedTimeStep = lockedTimeStep; PhysicsManager.instance.Init(); } // 跟踪 时间 StateTracker.AddTracking(this, "time"); }
public static void Init() { StateTracker.instance = new StateTracker(); TSRandom.Init(); }