void Awake()
        {
            TrueSyncConfig currentConfig = ActiveConfig;
            lockedTimeStep = currentConfig.lockedTimeStep;

            StateTracker.Init(currentConfig.rollbackWindow);
            TSRandom.Init();

            if (currentConfig.physics2DEnabled || currentConfig.physics3DEnabled) {
                PhysicsManager.New(currentConfig);
                PhysicsManager.instance.LockedTimeStep = lockedTimeStep;
                PhysicsManager.instance.Init();
            }

            StateTracker.AddTracking(this, "time");
        }
Esempio n. 2
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        //=================================================================================================================
        void Awake()
        {
            TrueSyncConfig currentConfig = ActiveConfig;

            lockedTimeStep = currentConfig.lockedTimeStep;

            // 初始化状态跟踪
            StateTracker.Init(currentConfig.rollbackWindow);
            // 初始化随机数
            TSRandom.Init(randomseed);

            // 初始化物理管理器
            if (currentConfig.physics2DEnabled || currentConfig.physics3DEnabled)
            {
                PhysicsManager.New(currentConfig);
                PhysicsManager.instance.LockedTimeStep = lockedTimeStep;
                PhysicsManager.instance.Init();
            }
            // 跟踪 时间
            StateTracker.AddTracking(this, "time");
        }
Esempio n. 3
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 public static void Init()
 {
     StateTracker.instance = new StateTracker();
     TSRandom.Init();
 }