/*public override void OnSave(ConfigNode node) * { * if (node == null) * return; * * Util.DebugLog("Node: {0}", node.name); * * //node.AddValue("version", Version); // save version * }*/ internal void Update() { if (Util.IsPaused || Settings == null || !Util.IsFlight) { return; } if (AttachedVessel != FlightGlobals.ActiveVessel) { AttachVessel(); } Trajectory.Update(); MapOverlay.Update(); FlightOverlay.Update(); NavBallOverlay.Update(); MainGUI.Update(); }
internal void Update() { //Profiler.Start("Trajectory.Update"); // compute game frame time GameFrameTime = GameFrameTime * 0.9d + Util.ElapsedMilliseconds(frame_time) * 0.1d; frame_time = Util.Clocks; // should the trajectory be calculated? if (Settings.DisplayTrajectories || Settings.AlwaysUpdate || TargetProfile.WorldPosition.HasValue) { ComputeTrajectory(); } // compute computation time ComputationTime = ComputationTime * 0.9d + increment_time * 0.1d; //Profiler.Stop("Trajectory.Update"); FlightOverlay.Update(); MapOverlay.Update(); NavBallOverlay.Update(); }
/*public override void OnSave(ConfigNode node) * { * if (node == null) * return; * * Util.DebugLog("Node: {0}", node.name); * * //node.AddValue("version", Version); // save version * }*/ internal void Update() { if (Util.IsPaused || Settings == null || !Util.IsFlight) { return; } if (AttachedVessel != FlightGlobals.ActiveVessel) { AttachVessel(); } Trajectory.Update(); MapOverlay.Update(); FlightOverlay.Update(); NavBallOverlay.Update(); MainGUI.Update(); if (!Settings.NewGui) #pragma warning disable CS0618 // Type or member is obsolete { OldGUI.Update(); } #pragma warning restore CS0618 // Type or member is obsolete }