internal void OnPreRender() { if (meshes != null) { MapOverlay.RenderMesh(); } }
public override void OnLoad(ConfigNode node) { if (node == null) { return; } Util.DebugLog(""); //version = Util.ConfigValue(node, "version", Version); // get saved version, defaults to current version if none Settings ??= new Settings(); // get trajectories settings from the config.xml file if it exists or create a new one if (Settings != null) { Settings.Load(); DescentProfile.Start(); Trajectory.Start(); MapOverlay.Start(); FlightOverlay.Start(); NavBallOverlay.Start(); MainGUI.Start(); AppLauncherButton.Start(); } else { Util.LogError("There was a problem with the config.xml settings file"); } }
internal void Destroy() { Util.DebugLog(""); DescentProfile.Destroy(); FlightOverlay.Destroy(); NavBallOverlay.Destroy(); MapOverlay.Destroy(); }
internal Trajectory(Vessel vessel) { AttachedVessel = vessel; TargetProfile = new TargetProfile(this); DescentProfile = new DescentProfile(this); FlightOverlay = new FlightOverlay(this); MapOverlay = new MapOverlay(this); NavBallOverlay = new NavBallOverlay(this); Util.DebugLog("Constructing"); }
internal void OnDestroy() { Util.DebugLog(""); AttachedVessel = null; AppLauncherButton.DestroyToolbarButton(); MainGUI.DeSpawn(); NavBallOverlay.DestroyTransforms(); FlightOverlay.Destroy(); MapOverlay.DestroyRenderer(); Trajectory.Destroy(); DescentProfile.Clear(); }
internal void OnApplicationQuit() { Util.Log("Ending after {0} seconds", Time.time); AttachedVessel = null; AppLauncherButton.Destroy(); MainGUI.Destroy(); NavBallOverlay.Destroy(); FlightOverlay.Destroy(); MapOverlay.Destroy(); Trajectory.Destroy(); DescentProfile.Destroy(); if (Settings != null) { Settings.Destroy(); } Settings = null; }
/*public override void OnSave(ConfigNode node) * { * if (node == null) * return; * * Util.DebugLog("Node: {0}", node.name); * * //node.AddValue("version", Version); // save version * }*/ internal void Update() { if (Util.IsPaused || Settings == null || !Util.IsFlight) { return; } if (AttachedVessel != FlightGlobals.ActiveVessel) { AttachVessel(); } Trajectory.Update(); MapOverlay.Update(); FlightOverlay.Update(); NavBallOverlay.Update(); MainGUI.Update(); }
internal void Update() { //Profiler.Start("Trajectory.Update"); // compute game frame time GameFrameTime = GameFrameTime * 0.9d + Util.ElapsedMilliseconds(frame_time) * 0.1d; frame_time = Util.Clocks; // should the trajectory be calculated? if (Settings.DisplayTrajectories || Settings.AlwaysUpdate || TargetProfile.WorldPosition.HasValue) { ComputeTrajectory(); } // compute computation time ComputationTime = ComputationTime * 0.9d + increment_time * 0.1d; //Profiler.Stop("Trajectory.Update"); FlightOverlay.Update(); MapOverlay.Update(); NavBallOverlay.Update(); }
/*public override void OnSave(ConfigNode node) * { * if (node == null) * return; * * Util.DebugLog("Node: {0}", node.name); * * //node.AddValue("version", Version); // save version * }*/ internal void Update() { if (Util.IsPaused || Settings == null || !Util.IsFlight) { return; } if (AttachedVessel != FlightGlobals.ActiveVessel) { AttachVessel(); } Trajectory.Update(); MapOverlay.Update(); FlightOverlay.Update(); NavBallOverlay.Update(); MainGUI.Update(); if (!Settings.NewGui) #pragma warning disable CS0618 // Type or member is obsolete { OldGUI.Update(); } #pragma warning restore CS0618 // Type or member is obsolete }
// constructor public MapOverlay() { // enable global access fetch = this; }