public static void Main(string[] args) { OSVR.ClientKit.ClientContext context = new OSVR.ClientKit.ClientContext("org.opengoggles.exampleclients.managed.TrackerCallback"); // This is just one of the paths. You can also use: // /me/hands/right // /me/head Interface lefthand = context.getInterface("/me/hands/left"); TrackerCallbacks callbacks = new TrackerCallbacks(); // The coordinate system is right-handed, withX to the right, Y up, and Z near. OSVR.ClientKit.PoseCallback poseCb = new PoseCallback(TrackerCallbacks.myTrackerCallback); lefthand.registerCallback(poseCb, IntPtr.Zero); // If you just want orientation OSVR.ClientKit.OrientationCallback oriCb = new OrientationCallback(TrackerCallbacks.myOrientationCallback); lefthand.registerCallback(oriCb, IntPtr.Zero); // or position OSVR.ClientKit.PositionCallback posCb = new PositionCallback(TrackerCallbacks.myPositionCallback); lefthand.registerCallback(posCb, IntPtr.Zero); // Pretend that this is your application's main loop for (int i = 0; i < 1000000; ++i) { context.update(); } Console.WriteLine("Library shut down; exiting."); }
public static void Main(string[] args) { ClientContext.PreloadNativeLibraries(); using (ClientContext context = new ClientContext("com.osvr.exampleclients.managed.TrackerCallback")) { // This is just one of the paths. You can also use: // /me/hands/right // /me/head using (Interface lefthand = context.getInterface("/me/hands/left")) { TrackerCallbacks callbacks = new TrackerCallbacks(); // The coordinate system is right-handed, withX to the right, Y up, and Z near. var poseInterface = new PoseInterface(lefthand); poseInterface.StateChanged += TrackerCallbacks.myTrackerCallback; // If you just want orientation var orientationInterface = new OrientationInterface(lefthand); orientationInterface.StateChanged += TrackerCallbacks.myOrientationCallback; // or position var positionInterface = new PositionInterface(lefthand); positionInterface.StateChanged += TrackerCallbacks.myPositionCallback; // Pretend that this is your application's main loop for (int i = 0; i < 1000000; ++i) { context.update(); } Console.WriteLine("Library shut down; exiting."); } } }
public static void Main(string[] args) { ClientContext.PreloadNativeLibraries(); using (ClientContext context = new ClientContext("com.osvr.exampleclients.managed.TrackerCallback")) { // This is just one of the paths. You can also use: // /me/hands/right // /me/head using (Interface lefthand = context.getInterface("/me/hands/left")) { TrackerCallbacks callbacks = new TrackerCallbacks(); // The coordinate system is right-handed, withX to the right, Y up, and Z near. var poseInterface = new PoseInterface(lefthand); poseInterface.StateChanged += TrackerCallbacks.myTrackerCallback; // If you just want orientation var orientationInterface = new OrientationInterface(lefthand); orientationInterface.StateChanged += TrackerCallbacks.myOrientationCallback; // or position var positionInterface = new PositionInterface(lefthand); positionInterface.StateChanged += TrackerCallbacks.myPositionCallback; bool resetYawMode = false; // Pretend that this is your application's main loop for (int i = 0; i < 1000000; ++i) { // toggle between reset yaw mode and normal mode // every 5000 iterations. if (i % 5000 == 0) { resetYawMode = !resetYawMode; if(resetYawMode) { context.SetRoomRotationUsingHead(); } else { context.ClearRoomToWorldTransform(); } } context.update(); } Console.WriteLine("Library shut down; exiting."); } } }
public static void Main(string[] args) { ClientContext.PreloadNativeLibraries(); using (ServerAutoStarter serverAutoStarter = new ServerAutoStarter()) using (ClientContext context = new ClientContext("com.osvr.exampleclients.managed.TrackerCallback")) { // This is just one of the paths. You can also use: // /me/hands/right // /me/head using (Interface lefthand = context.getInterface("/me/hands/left")) { TrackerCallbacks callbacks = new TrackerCallbacks(); // The coordinate system is right-handed, withX to the right, Y up, and Z near. var poseInterface = new PoseInterface(lefthand); poseInterface.StateChanged += TrackerCallbacks.myTrackerCallback; // If you just want orientation var orientationInterface = new OrientationInterface(lefthand); orientationInterface.StateChanged += TrackerCallbacks.myOrientationCallback; // or position var positionInterface = new PositionInterface(lefthand); positionInterface.StateChanged += TrackerCallbacks.myPositionCallback; bool resetYawMode = false; // Pretend that this is your application's main loop for (int i = 0; i < 1000000; ++i) { // toggle between reset yaw mode and normal mode // every 5000 iterations. if (i % 5000 == 0) { resetYawMode = !resetYawMode; if (resetYawMode) { context.SetRoomRotationUsingHead(); } else { context.ClearRoomToWorldTransform(); } } context.update(); } Console.WriteLine("Library shut down; exiting."); } } }