/* Graphics functions */ /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Blue); UISpriteBatch.Begin(); if (CurrentGameState == GameStatus.Title) { TitleState.Draw(); } else if (CurrentGameState == GameStatus.Loading) { TitleState.DrawLoadingScreen(); } else if (CurrentGameState == GameStatus.Playing) { DrawPlaying(gameTime); } UISpriteBatch.End(); base.Draw(gameTime); }