예제 #1
0
        /* Game logic functions */

        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (CurrentGameState == GameStatus.Title)
            {
                if (!TitleState.Initialized)
                {
                    TitleState.Initialize();
                }
                TitleState.Update(gameTime);
            }
            else if (CurrentGameState == GameStatus.Loading)
            {
                if (!TitleState.LoadingScreenInitialized)
                {
                    TitleState.InitializeLoadingScreen();
                }
                TitleState.Update(gameTime);
            }
            else if (CurrentGameState == GameStatus.Playing)
            {
                SortCollections();
                UpdatePlaying(gameTime);
            }
            base.Update(gameTime);
        }
예제 #2
0
        /* Graphics functions */

        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Blue);
            UISpriteBatch.Begin();

            if (CurrentGameState == GameStatus.Title)
            {
                TitleState.Draw();
            }
            else if (CurrentGameState == GameStatus.Loading)
            {
                TitleState.DrawLoadingScreen();
            }
            else if (CurrentGameState == GameStatus.Playing)
            {
                DrawPlaying(gameTime);
            }

            UISpriteBatch.End();
            base.Draw(gameTime);
        }