예제 #1
0
 public void shuffle(CardEngine engine)
 {
     for (int i = 0; i < cardList.Count; i++)
     {
         int  index = engine.randomInt(i, cardList.Count - 1);
         Card card  = cardList[i];
         cardList[i]     = cardList[index];
         cardList[index] = card;
     }
 }
예제 #2
0
 public static IEnumerable <T> shuffle <T>(this IEnumerable <T> enumrable, CardEngine engine)
 {
     T[] array = enumrable.ToArray();
     for (int i = 0; i < array.Length; i++)
     {
         int index = engine.randomInt(i, array.Length - 1);
         T   t     = array[i];
         array[i]     = array[index];
         array[index] = t;
     }
     return(array);
 }
예제 #3
0
        public override void execute(TouhouCardEngine.CardEngine engine)
        {
            //决定玩家行动顺序
            List <Player> remainedList = new List <Player>(engine.getPlayers());

            Player[] sortedPlayers = new Player[remainedList.Count];
            for (int i = 0; i < sortedPlayers.Length; i++)
            {
                int index = engine.randomInt(0, remainedList.Count - 1);
                sortedPlayers[i] = remainedList[index];
                remainedList.RemoveAt(index);
            }
            engine.setProp("sortedPlayers", sortedPlayers);
            //创建主人公和技能卡
            Card[] masterCards = sortedPlayers.Select(p => { return(p["Master"][0]); }).ToArray();
            foreach (Card card in masterCards)
            {
                card.setProp("life", 10);
                engine.registerCard(card);
            }
            Card[] skillCards = sortedPlayers.Select(p => { return(p["Skill"][0]); }).ToArray();
            foreach (Card card in skillCards)
            {
                engine.registerCard(card);
            }
            //洗牌,然后抽初始卡牌
            for (int i = 0; i < sortedPlayers.Length; i++)
            {
                if (engine.getProp <bool>("shuffle"))
                {
                    sortedPlayers[i]["Deck"].shuffle(engine);
                }
                int    count = i == 0 ? 3 : 4;
                Card[] cards = sortedPlayers[i]["Deck"][sortedPlayers[i]["Deck"].count - count, sortedPlayers[i]["Deck"].count - 1];
                sortedPlayers[i]["Deck"].moveTo(cards, sortedPlayers[i]["Init"], 0);
                engine.registerCards(cards);
            }
        }