public float GetMaxPrecisionAngleDegrees(Vector3 gazeDirection, Vector3 forward) { if (!enabled) { return(0f); } if (!_settings.Active) { return(0f); } return(_precisionModifier.GetMaxAngle(gazeDirection, forward)); }
public float GetMaxPrecisionAngleDegrees(Vector3 gazeDirection) { return(_precisionModifier.GetMaxAngle(gazeDirection, _camera.Forward)); }