コード例 #1
0
 public float GetMaxPrecisionAngleDegrees(Vector3 gazeDirection, Vector3 forward)
 {
     if (!enabled)
     {
         return(0f);
     }
     if (!_settings.Active)
     {
         return(0f);
     }
     return(_precisionModifier.GetMaxAngle(gazeDirection, forward));
 }
コード例 #2
0
 public float GetMaxPrecisionAngleDegrees(Vector3 gazeDirection)
 {
     return(_precisionModifier.GetMaxAngle(gazeDirection, _camera.Forward));
 }