public ClipData(HoloPlayClip clip) { this.localPosition = clip.localPosition; this.fov = clip.fov; this.nearParam = clip.nearParam; this.farParam = clip.farParam; this.size = clip.size; }
protected override Playable CreatePlayable(PlayableGraph graph, GameObject gameObject, TimelineClip clip) { HoloPlayClip enemyClip = clip.asset as HoloPlayClip; #if UNITY_EDITOR this.playableDirector = gameObject.GetComponent <PlayableDirector>(); #endif return(base.CreatePlayable(graph, gameObject, clip)); }
public void SetData(HoloPlayClip clip) { clipData = new ClipData(clip); }