protected override void LoadContent() { spriteBatch = new SpriteBatch(Game.GraphicsDevice); //Load the player sprite, remember to change the image if the tile size is changed player = new UserControlledSprite(game, Game.Content.Load<Texture2D>(@"Images/playerSquare"), game.oldPlayerPosition, new Point(((Game1)Game).tileSize, ((Game1)Game).tileSize), 10, new Point(0, 0), new Point(1, 1), new Vector2(1, 1), null, 0); //for (int i = 0; i < ((Game1)Game).NumberLivesRemaining; ++i) //{ // int offset = 10 + i * 40; // livesList.Add(new AutomatedSprite( // Game.Content.Load<Texture2D>(@"images\threerings"), // new Vector2(offset, 35), new Point(75, 75), 10, // new Point(0, 0), new Point(6, 8), Vector2.Zero, // null, 0, .5f)); //} base.LoadContent(); }
public void resetSprites() { player = new UserControlledSprite(game, Game.Content.Load<Texture2D>(@"Images/playerSquare"), game.oldPlayerPosition, new Point(((Game1)Game).tileSize, ((Game1)Game).tileSize), 10, new Point(0, 0), new Point(1, 1), new Vector2(1, 1), null, 0); spriteList = new List<Sprite>(); }