protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(Game.GraphicsDevice);

            //Load the player sprite, remember to change the image if the tile size is changed
            player = new UserControlledSprite(game,
                Game.Content.Load<Texture2D>(@"Images/playerSquare"),
                game.oldPlayerPosition, new Point(((Game1)Game).tileSize, ((Game1)Game).tileSize), 10, new Point(0, 0),
                new Point(1, 1), new Vector2(1, 1), null, 0);

            //for (int i = 0; i < ((Game1)Game).NumberLivesRemaining; ++i)
            //{
            //    int offset = 10 + i * 40;
            //    livesList.Add(new AutomatedSprite(
            //        Game.Content.Load<Texture2D>(@"images\threerings"),
            //        new Vector2(offset, 35), new Point(75, 75), 10,
            //        new Point(0, 0), new Point(6, 8), Vector2.Zero,
            //        null, 0, .5f));
            //}

            base.LoadContent();
        }
        public void resetSprites()
        {
            player = new UserControlledSprite(game,
                Game.Content.Load<Texture2D>(@"Images/playerSquare"),
                game.oldPlayerPosition, new Point(((Game1)Game).tileSize, ((Game1)Game).tileSize), 10, new Point(0, 0),
                new Point(1, 1), new Vector2(1, 1), null, 0);

            spriteList = new List<Sprite>();
        }