예제 #1
0
 private void OnTimePassed()
 {
     Info.ActivePlayer.State = PlayerStates.Loser;
     GameEvents.PlayerLostSignal();
 }
 public Registry(GameEvents gameEvents)
 {
     GameEvents = gameEvents;
 }
예제 #3
0
 public Registry(GameInfo info, GameEvents gameEvents, AudioController audioController)
 {
     Info            = info;
     GameEvents      = gameEvents;
     AudioController = audioController;
 }
예제 #4
0
 public History(GameInfo info,
                GameEvents gameEvents)
 {
     Info       = info;
     GameEvents = gameEvents;
 }