private void OnTimePassed() { Info.ActivePlayer.State = PlayerStates.Loser; GameEvents.PlayerLostSignal(); }
public Registry(GameEvents gameEvents) { GameEvents = gameEvents; }
public Registry(GameInfo info, GameEvents gameEvents, AudioController audioController) { Info = info; GameEvents = gameEvents; AudioController = audioController; }
public History(GameInfo info, GameEvents gameEvents) { Info = info; GameEvents = gameEvents; }