public override void Attack() { base.Attack(); attack_time = (attack_time + 1) % 60; if (attack_time == 1) { if (player.x > x) { enemy_bullets.Add(x, y + 40, ran.Next(0, 4), 10); } if (player.x < x) { enemy_bullets.Add(x, y + 40, ran.Next(-4, 0), 10); } } }
public override void Attack() { base.Attack(); attack_time = (attack_time + 1) % 25; if (attack_time == 1 && thunder_active == 0) { player_bullets.Add(x, y - 20, 0, -20); } }