public void Next() { Networking.SetOwner(Networking.LocalPlayer, gameObject); local_float = (local_float + 1) % options.Length; UpdateOptionals(); action.SetFloat(local_float); }
public void OnInteraction() { if (_block) { return; } local_float = _uiSlider.value; local_bool = local_float == 1; UpdateOptionals(); action.SetFloat(local_float); }