Esempio n. 1
0
 public void Next()
 {
     Networking.SetOwner(Networking.LocalPlayer, gameObject);
     local_float = (local_float + 1) % options.Length;
     UpdateOptionals();
     action.SetFloat(local_float);
 }
Esempio n. 2
0
 public void OnInteraction()
 {
     if (_block)
     {
         return;
     }
     local_float = _uiSlider.value;
     local_bool  = local_float == 1;
     UpdateOptionals();
     action.SetFloat(local_float);
 }