예제 #1
0
 protected Texture()
 {
     Format = Three.Net.Renderers.PixelFormat.RGBA;
     Type   = Renderers.PixelType.UnsignedByte;
 }
예제 #2
0
 protected Texture()
 {
     Format = Three.Net.Renderers.PixelFormat.RGBA;
     Type = Renderers.PixelType.UnsignedByte;
 }