protected Texture() { Format = Three.Net.Renderers.PixelFormat.RGBA; Type = Renderers.PixelType.UnsignedByte; }
protected Texture() { Format = Three.Net.Renderers.PixelFormat.RGBA; Type = Renderers.PixelType.UnsignedByte; }
protected Texture() { Format = Three.Net.Renderers.PixelFormat.RGBA; Type = Renderers.PixelType.UnsignedByte; }
protected Texture() { Format = Three.Net.Renderers.PixelFormat.RGBA; Type = Renderers.PixelType.UnsignedByte; }