private void actionTimer_Tick(object sender, EventArgs e) { // Enemies and magic weapons move independent of player and according to time tick if (!gameIsTurnBased) { game.Move(Direction.None, random); UpdateCharacters(); } }
private void leftMove_Click(object sender, EventArgs e) { game.Move(Direction.Left, random); UpdateCharacters(); }
private void MoveUp_Click(object sender, EventArgs e) { game.Move(Direction.Up, random); UpdateCharacters(); }
private void moveUpButton_Click(object sender, EventArgs e) { game.Move(Direction.Up, random); this.UpdateCharacters(); }
private void buttonMoveUp_Click(object sender, EventArgs e) { _game.Move(Direction.Up, _random); UpdateGame(); }