//reallocate all gates and facilities from one airport to another - gates, facilities and routes public static void ReallocateAirport(Airport oldAirport, Airport newAirport, Airline airline) { //contract List<AirportContract> oldContracts = oldAirport.getAirlineContracts(airline); foreach (AirportContract oldContract in oldContracts) { oldAirport.removeAirlineContract(oldContract); oldContract.Airport = newAirport; AirportHelpers.AddAirlineContract(oldContract); for (int i = 0; i < oldContract.NumberOfGates; i++) { Gate newGate = newAirport.Terminals.getGates().Where(g => g.Airline == null).First(); newGate.Airline = airline; Gate oldGate = oldAirport.Terminals.getGates().Where(g => g.Airline == airline).First(); oldGate.Airline = null; } } //routes var obsoleteRoutes = (from r in airline.Routes where r.Destination1 == oldAirport || r.Destination2 == oldAirport select r); foreach (Route route in obsoleteRoutes) { if (route.Destination1 == oldAirport) route.Destination1 = newAirport; if (route.Destination2 == oldAirport) route.Destination2 = newAirport; var entries = route.TimeTable.Entries.FindAll(e => e.Destination.Airport == oldAirport); foreach (RouteTimeTableEntry entry in entries) entry.Destination.Airport = newAirport; foreach (FleetAirliner airliner in route.getAirliners()) { if (airliner.Homebase == oldAirport) airliner.Homebase = newAirport; } } //facilities foreach (AirportFacility facility in oldAirport.getCurrentAirportFacilities(airline)) { newAirport.addAirportFacility(airline, facility, GameObject.GetInstance().GameTime); } oldAirport.clearFacilities(airline); foreach (AirportFacility.FacilityType type in Enum.GetValues(typeof(AirportFacility.FacilityType))) { AirportFacility noneFacility = AirportFacilities.GetFacilities(type).Find((delegate(AirportFacility facility) { return facility.TypeLevel == 0; })); oldAirport.addAirportFacility(airline, noneFacility, GameObject.GetInstance().GameTime); } }
//adds a subsidiary airline to an airline public static void AddSubsidiaryAirline(Airline airline, SubsidiaryAirline sAirline, double money, Airport airportHomeBase) { AddAirlineInvoice(airline, GameObject.GetInstance().GameTime, Invoice.InvoiceType.Airline_Expenses, -money); sAirline.Money = money; sAirline.StartMoney = money; sAirline.Fees = new AirlineFees(); airline.addSubsidiaryAirline(sAirline); if (!AirportHelpers.HasFreeGates(airportHomeBase, sAirline) && airportHomeBase.Terminals.getFreeGates() > 1) { AirportHelpers.RentGates(airportHomeBase, sAirline, AirportContract.ContractType.Full, 2); //sets all the facilities at an airport to none for all airlines foreach (Airport airport in Airports.GetAllAirports()) { foreach (AirportFacility.FacilityType type in Enum.GetValues(typeof(AirportFacility.FacilityType))) { AirportFacility noneFacility = AirportFacilities.GetFacilities(type).Find((delegate(AirportFacility facility) { return facility.TypeLevel == 0; })); airport.addAirportFacility(sAirline, noneFacility, GameObject.GetInstance().GameTime); } } foreach (AirlinePolicy policy in airline.Policies) sAirline.addAirlinePolicy(policy); AirportFacility serviceFacility = AirportFacilities.GetFacilities(AirportFacility.FacilityType.Service).Find(f => f.TypeLevel == 1); AirportFacility checkinFacility = AirportFacilities.GetFacilities(AirportFacility.FacilityType.CheckIn).Find(f => f.TypeLevel == 1); airportHomeBase.addAirportFacility(sAirline, serviceFacility, GameObject.GetInstance().GameTime); airportHomeBase.addAirportFacility(sAirline, checkinFacility, GameObject.GetInstance().GameTime); } Airlines.AddAirline(sAirline); }
//sets up an airport for an airline private static void SetupScenarioAirport(Airline airline, Airport airport, int quantity = 2) { for (int i = 0; i < quantity; i++) { if (!AirportHelpers.HasFreeGates(airport,airline)) AirportHelpers.RentGates(airport, airline,AirportContract.ContractType.Full); } AirportFacility checkinFacility = AirportFacilities.GetFacilities(AirportFacility.FacilityType.CheckIn).Find(f => f.TypeLevel == 1); AirportFacility facility = AirportFacilities.GetFacilities(AirportFacility.FacilityType.Service).Find((delegate(AirportFacility f) { return f.TypeLevel == 1; })); airport.addAirportFacility(airline, facility, GameObject.GetInstance().GameTime); airport.addAirportFacility(airline, checkinFacility, GameObject.GetInstance().GameTime); }