public override void init() { Device d3dDevice = GuiController.Instance.D3dDevice; //Crear esfera sphere = new TgcSphere(); currentTexture = null; //Modifiers para vararis sus parametros GuiController.Instance.Modifiers.addEnum("base", typeof(TgcSphere.eBasePoly), TgcSphere.eBasePoly.ICOSAHEDRON); GuiController.Instance.Modifiers.addBoolean("inflate", "yes", true); GuiController.Instance.Modifiers.addInterval("level of detail", new object[] { 0, 1, 2, 3, 4 }, 2); GuiController.Instance.Modifiers.addBoolean("edges", "show", false); GuiController.Instance.Modifiers.addFloat("radius", 0, 100, 10); GuiController.Instance.Modifiers.addVertex3f("position", new Vector3(-100, -100, -100), new Vector3(100, 100, 100), new Vector3(0, 0, 0)); GuiController.Instance.Modifiers.addVertex3f("rotation", new Vector3(-180, -180, -180), new Vector3(180, 180, 180), new Vector3(0, 0, 0)); GuiController.Instance.Modifiers.addBoolean("Use texture", "yes", true); GuiController.Instance.Modifiers.addTexture("texture", GuiController.Instance.ExamplesMediaDir + "\\Texturas\\madera.jpg"); GuiController.Instance.Modifiers.addVertex2f("offset", new Vector2(-0.5f, -0.5f), new Vector2(0.9f, 0.9f), new Vector2(0, 0)); GuiController.Instance.Modifiers.addVertex2f("tiling", new Vector2(0.1f, 0.1f), new Vector2(4, 4), new Vector2(1, 1)); GuiController.Instance.Modifiers.addColor("color", Color.White); GuiController.Instance.Modifiers.addBoolean("boundingsphere", "show", false); GuiController.Instance.UserVars.addVar("Vertices"); GuiController.Instance.UserVars.addVar("Triangulos"); GuiController.Instance.RotCamera.CameraDistance = 50; }
public Explosion(Vector3 position) { esfera = new TgcSphere(); esfera.Position = position; esfera.Radius = 0; esfera.AlphaBlendEnable = true; esfera.setTexture(getTexture()); esfera.updateValues(); }
/// <summary> /// Iniciar la creacion /// </summary> public override void initCreation(Vector3 gridPoint) { initSelectionPoint = gridPoint; //Crear caja inicial TgcTexture sphereTexture = TgcTexture.createTexture(Control.getCreationTexturePath()); mesh = new TgcSphere(); mesh.setTexture(sphereTexture); // mesh.BoundingSphere.setRenderColor(MeshCreatorUtils.UNSELECTED_OBJECT_COLOR); bb.setRenderColor(MeshCreatorUtils.UNSELECTED_OBJECT_COLOR); this.Layer = Control.CurrentLayer; }
public Sol(Effect efecto) { posicionSol = new Vector3(0, 1000, 1000); sol = new TgcSphere(); sol.setColor(Color.Yellow); sol.Radius = 100; sol.BasePoly = TgcSphere.eBasePoly.CUBE; sol.Position = posicionSol; effect = efecto; //sol.Effect = efecto; //sol.Technique = "LightTechnique"; sol.updateValues(); CameraPos = GuiController.Instance.CurrentCamera.getPosition(); }
public Gota(Vector3 posicion, float anchoGota, float altoGota, Lluvia tremendaLluvia) { posicion_inicial = posicion; gotita = new TgcSphere(); gotita.BasePoly = TgcSphere.eBasePoly.CUBE; gotita.Radius = anchoGota / 2; gotita.Inflate = false; gotita.setColor(Color.AliceBlue); gotita.updateValues(); velocidad_caida.Y = -generador.Next(20); lluvia = tremendaLluvia; }
/// <summary> /// Crear un nuevo TgcSphere igual a este /// </summary> /// <returns>Sphere clonado</returns> public virtual TgcSphere clone() { TgcSphere cloneSphere = new TgcSphere(radius, color, translation); if (this.texture != null) { cloneSphere.setTexture(this.texture.clone()); } cloneSphere.autoTransformEnable = this.autoTransformEnable; cloneSphere.transform = this.transform; cloneSphere.rotation = this.rotation; cloneSphere.alphaBlendEnable = this.alphaBlendEnable; cloneSphere.uvOffset = this.uvOffset; cloneSphere.updateValues(); return(cloneSphere); }
public Bala(Vector3 pos, float anguloRotacion, float anguloElevacion, Canion canion, bool soyPlayer, float velBala, float g) { bullet = new TgcSphere(); bullet.setColor(Color.Black); bullet.Radius = RADIO; bullet.Position = pos; posicion = pos; bullet.LevelOfDetail = 1; this.anguloRotacion = anguloRotacion; this.anguloElevacion = anguloElevacion; this.speed = velBala; this.verticalAcceleration = g; bullet.updateValues(); bullet.AutoTransformEnable = false; this.canion = canion; canion.agregarBalaEnElAire(this); sombra = new TgcSphere(RADIO, Color.Black, new Vector3(pos.X, EjemploAlumno.Instance.alturaOla(pos), pos.Z)); sombra.updateValues(); sombra.AutoTransformEnable = false; sombra.Effect = EjemploAlumno.Instance.efectoSombra; sombra.Technique = "SombraBala"; //sombra.AlphaBlendEnable = true; salpicadura = new TgcCylinder(pos, RADIO, 10); salpicadura.Color = Color.White; salpicadura.UseTexture = true; salpicadura.setTexture(TgcTexture.createTexture(GuiController.Instance.AlumnoEjemplosMediaDir + "4141-diffuse.jpg"));//"el-agua-cae-textura-del-fondo-11558332.jpg")); salpicadura.updateValues(); salpicadura.AutoTransformEnable = false; salpicadura.Effect = TgcShaders.loadEffect(GuiController.Instance.AlumnoEjemplosMediaDir + "shader agua.fx"); salpicadura.Technique = "SalpicaduraBala"; this.soyPlayer = soyPlayer; verticalSpeed = speed * (float)Math.Sin(anguloElevacion); }
public Misil(Barco barcoDuenio, Barco barcoEnemigo) { //habria que inyectarlo por parametro Microsoft.DirectX.Direct3D.Device d3dDevice = GuiController.Instance.D3dDevice; TgcSceneLoader loader = new TgcSceneLoader(); //TgcScene escena = loader.loadSceneFromFile(GuiController.Instance.ExamplesMediaDir + "MeshCreator\\Meshes\\Objetos\\BarrilPolvora\\BarrilPolvora-TgcScene.xml"); //this.mesh = escena.Meshes[0]; mesh = new TgcSphere(); mesh.BasePoly = TgcSphere.eBasePoly.CUBE; mesh.setColor(Color.Black); mesh.Radius = 10; mesh.Position = new Vector3(0, 2, 0); mesh.Inflate = true; mesh.LevelOfDetail = 4; mesh.updateValues(); string texturePath = (string)GuiController.Instance.AlumnoEjemplosMediaDir + "\\Textures\\metalOscuro.jpg"; mesh.setTexture(TgcTexture.createTexture(d3dDevice, texturePath)); this.barco = barcoDuenio; this.enemigo = barcoEnemigo; }
/// <summary> /// Crear un nuevo TgcSphere igual a este /// </summary> /// <returns>Sphere clonado</returns> public virtual TgcSphere clone() { TgcSphere cloneSphere = new TgcSphere(radius, color, translation); if (this.texture != null) cloneSphere.setTexture(this.texture.clone()); cloneSphere.autoTransformEnable = this.autoTransformEnable; cloneSphere.transform = this.transform; cloneSphere.rotation = this.rotation; cloneSphere.alphaBlendEnable = this.alphaBlendEnable; cloneSphere.uvOffset = this.uvOffset; cloneSphere.updateValues(); return cloneSphere; }