예제 #1
0
 public TextAnchor CreateAnchor(int offset)
 {
     Log("CreateAnchor(" + offset + ")");
     TextAnchor anchor = new TextAnchor(document);
     anchor.node = new TextAnchorNode(anchor);
     if (root == null) {
         // creating the first text anchor
         root = anchor.node;
         root.totalLength = root.length = offset;
     } else if (offset >= root.totalLength) {
         // append anchor at end of tree
         anchor.node.totalLength = anchor.node.length = offset - root.totalLength;
         InsertAsRight(root.RightMost, anchor.node);
     } else {
         // insert anchor in middle of tree
         TextAnchorNode n = FindNode(ref offset);
         Debug.Assert(offset < n.length);
         // split segment 'n' at offset
         anchor.node.totalLength = anchor.node.length = offset;
         n.length -= offset;
         InsertBefore(n, anchor.node);
     }
     DeleteMarkedNodes();
     return anchor;
 }
예제 #2
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 void InsertAsRight(TextAnchorNode parentNode, TextAnchorNode newNode)
 {
     Debug.Assert(parentNode.right == null);
     parentNode.right = newNode;
     newNode.parent   = parentNode;
     newNode.color    = RED;
     UpdateAugmentedData(parentNode);
     FixTreeOnInsert(newNode);
 }
예제 #3
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 void InsertBefore(TextAnchorNode node, TextAnchorNode newNode)
 {
     if (node.left == null)
     {
         InsertAsLeft(node, newNode);
     }
     else
     {
         InsertAsRight(node.left.RightMost, newNode);
     }
 }
예제 #4
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 static TextAnchorNode Sibling(TextAnchorNode node)
 {
     if (node == node.parent.left)
     {
         return(node.parent.right);
     }
     else
     {
         return(node.parent.left);
     }
 }
예제 #5
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        void RemoveNode(TextAnchorNode removedNode)
        {
            if (removedNode.left != null && removedNode.right != null)
            {
                // replace removedNode with it's in-order successor

                TextAnchorNode leftMost = removedNode.right.LeftMost;
                RemoveNode(leftMost);                 // remove leftMost from its current location

                // and overwrite the removedNode with it
                ReplaceNode(removedNode, leftMost);
                leftMost.left = removedNode.left;
                if (leftMost.left != null)
                {
                    leftMost.left.parent = leftMost;
                }
                leftMost.right = removedNode.right;
                if (leftMost.right != null)
                {
                    leftMost.right.parent = leftMost;
                }
                leftMost.color = removedNode.color;

                UpdateAugmentedData(leftMost);
                if (leftMost.parent != null)
                {
                    UpdateAugmentedData(leftMost.parent);
                }
                return;
            }

            // now either removedNode.left or removedNode.right is null
            // get the remaining child
            TextAnchorNode parentNode = removedNode.parent;
            TextAnchorNode childNode  = removedNode.left ?? removedNode.right;

            ReplaceNode(removedNode, childNode);
            if (parentNode != null)
            {
                UpdateAugmentedData(parentNode);
            }
            if (removedNode.color == BLACK)
            {
                if (childNode != null && childNode.color == RED)
                {
                    childNode.color = BLACK;
                }
                else
                {
                    FixTreeOnDelete(childNode, parentNode);
                }
            }
        }
예제 #6
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 static TextAnchorNode Sibling(TextAnchorNode node, TextAnchorNode parentNode)
 {
     Debug.Assert(node == null || node.parent == parentNode);
     if (node == parentNode.left)
     {
         return(parentNode.right);
     }
     else
     {
         return(parentNode.left);
     }
 }
예제 #7
0
 TextAnchorNode FindActualBeginNode(TextAnchorNode node)
 {
     // now find the actual beginNode
     while (node != null && node.length == 0)
     {
         node = node.Predecessor;
     }
     if (node == null)
     {
         // no predecessor = beginNode is first node in tree
         node = root.LeftMost;
     }
     return(node);
 }
예제 #8
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        // Sorts the nodes in the range [beginNode, endNode) by MovementType
        // and inserts the length between the BeforeInsertion and the AfterInsertion nodes.
        void PerformInsertText(TextAnchorNode beginNode, TextAnchorNode endNode, int length, bool defaultAnchorMovementIsBeforeInsertion)
        {
            Debug.Assert(beginNode != null);
            // endNode may be null at the end of the anchor tree

            // now we need to sort the nodes in the range [beginNode, endNode); putting those with
            // MovementType.BeforeInsertion in front of those with MovementType.AfterInsertion
            List <TextAnchorNode> beforeInsert = new List <TextAnchorNode>();
            //List<TextAnchorNode> afterInsert = new List<TextAnchorNode>();
            TextAnchorNode temp = beginNode;

            while (temp != endNode)
            {
                TextAnchor anchor = (TextAnchor)temp.Target;
                if (anchor == null)
                {
                    // afterInsert.Add(temp);
                    MarkNodeForDelete(temp);
                }
                else if (defaultAnchorMovementIsBeforeInsertion
                                           ? anchor.MovementType != AnchorMovementType.AfterInsertion
                                           : anchor.MovementType == AnchorMovementType.BeforeInsertion)
                {
                    beforeInsert.Add(temp);
//				} else {
//					afterInsert.Add(temp);
                }
                temp = temp.Successor;
            }
            // now again go through the range and swap the nodes with those in the beforeInsert list
            temp = beginNode;
            foreach (TextAnchorNode node in beforeInsert)
            {
                SwapAnchors(node, temp);
                temp = temp.Successor;
            }
            // now temp is pointing to the first node that is afterInsert,
            // or to endNode, if there is no afterInsert node at the offset
            // So add the length to temp
            if (temp == null)
            {
                // temp might be null if endNode==null and no afterInserts
                Debug.Assert(endNode == null);
            }
            else
            {
                temp.length += length;
                UpdateAugmentedData(temp);
            }
        }
예제 #9
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        void CheckProperties(TextAnchorNode node)
        {
            int totalLength = node.length;

            if (node.left != null)
            {
                CheckProperties(node.left);
                totalLength += node.left.totalLength;
            }
            if (node.right != null)
            {
                CheckProperties(node.right);
                totalLength += node.right.totalLength;
            }
            Debug.Assert(node.totalLength == totalLength);
        }
예제 #10
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        /// <summary>
        /// Finds the node at the specified offset.
        /// After the method has run, offset is relative to the beginning of the returned node.
        /// </summary>
        TextAnchorNode FindNode(ref int offset)
        {
            TextAnchorNode n = root;

            while (true)
            {
                if (n.left != null)
                {
                    if (offset < n.left.totalLength)
                    {
                        n = n.left;                         // descend into left subtree
                        continue;
                    }
                    else
                    {
                        offset -= n.left.totalLength;                         // skip left subtree
                    }
                }
                if (!n.IsAlive)
                {
                    MarkNodeForDelete(n);
                }
                if (offset < n.length)
                {
                    return(n);                    // found correct node
                }
                else
                {
                    offset -= n.length;                     // skip this node
                }
                if (n.right != null)
                {
                    n = n.right;                     // descend into right subtree
                }
                else
                {
                    // didn't find any node containing the offset
                    return(null);
                }
            }
        }
예제 #11
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        void RotateRight(TextAnchorNode p)
        {
            // let q be p's left child
            TextAnchorNode q = p.left;

            Debug.Assert(q != null);
            Debug.Assert(q.parent == p);
            // set q to be the new root
            ReplaceNode(p, q);

            // set p's left child to be q's right child
            p.left = q.right;
            if (p.left != null)
            {
                p.left.parent = p;
            }
            // set q's right child to be p
            q.right  = p;
            p.parent = q;
            UpdateAugmentedData(p);
            UpdateAugmentedData(q);
        }
예제 #12
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 void DeleteMarkedNodes()
 {
     CheckProperties();
     while (nodesToDelete.Count > 0)
     {
         int            pos = nodesToDelete.Count - 1;
         TextAnchorNode n   = nodesToDelete[pos];
         // combine section of n with the following section
         TextAnchorNode s = n.Successor;
         if (s != null)
         {
             s.length += n.length;
         }
         RemoveNode(n);
         if (s != null)
         {
             UpdateAugmentedData(s);
         }
         nodesToDelete.RemoveAt(pos);
         CheckProperties();
     }
     CheckProperties();
 }
예제 #13
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 void ReplaceNode(TextAnchorNode replacedNode, TextAnchorNode newNode)
 {
     if (replacedNode.parent == null)
     {
         Debug.Assert(replacedNode == root);
         root = newNode;
     }
     else
     {
         if (replacedNode.parent.left == replacedNode)
         {
             replacedNode.parent.left = newNode;
         }
         else
         {
             replacedNode.parent.right = newNode;
         }
     }
     if (newNode != null)
     {
         newNode.parent = replacedNode.parent;
     }
     replacedNode.parent = null;
 }
예제 #14
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        void FixTreeOnDelete(TextAnchorNode node, TextAnchorNode parentNode)
        {
            Debug.Assert(node == null || node.parent == parentNode);
            if (parentNode == null)
                return;

            // warning: node may be null
            TextAnchorNode sibling = Sibling(node, parentNode);
            if (sibling.color == RED) {
                parentNode.color = RED;
                sibling.color = BLACK;
                if (node == parentNode.left) {
                    RotateLeft(parentNode);
                } else {
                    RotateRight(parentNode);
                }

                sibling = Sibling(node, parentNode); // update value of sibling after rotation
            }

            if (parentNode.color == BLACK
                && sibling.color == BLACK
                && GetColor(sibling.left) == BLACK
                && GetColor(sibling.right) == BLACK)
            {
                sibling.color = RED;
                FixTreeOnDelete(parentNode, parentNode.parent);
                return;
            }

            if (parentNode.color == RED
                && sibling.color == BLACK
                && GetColor(sibling.left) == BLACK
                && GetColor(sibling.right) == BLACK)
            {
                sibling.color = RED;
                parentNode.color = BLACK;
                return;
            }

            if (node == parentNode.left &&
                sibling.color == BLACK &&
                GetColor(sibling.left) == RED &&
                GetColor(sibling.right) == BLACK)
            {
                sibling.color = RED;
                sibling.left.color = BLACK;
                RotateRight(sibling);
            }
            else if (node == parentNode.right &&
                     sibling.color == BLACK &&
                     GetColor(sibling.right) == RED &&
                     GetColor(sibling.left) == BLACK)
            {
                sibling.color = RED;
                sibling.right.color = BLACK;
                RotateLeft(sibling);
            }
            sibling = Sibling(node, parentNode); // update value of sibling after rotation

            sibling.color = parentNode.color;
            parentNode.color = BLACK;
            if (node == parentNode.left) {
                if (sibling.right != null) {
                    Debug.Assert(sibling.right.color == RED);
                    sibling.right.color = BLACK;
                }
                RotateLeft(parentNode);
            } else {
                if (sibling.left != null) {
                    Debug.Assert(sibling.left.color == RED);
                    sibling.left.color = BLACK;
                }
                RotateRight(parentNode);
            }
        }
예제 #15
0
 TextAnchorNode FindActualBeginNode(TextAnchorNode node)
 {
     // now find the actual beginNode
     while (node != null && node.length == 0)
         node = node.Predecessor;
     if (node == null) {
         // no predecessor = beginNode is first node in tree
         node = root.LeftMost;
     }
     return node;
 }
예제 #16
0
 /// <summary>
 /// Swaps the anchors stored in the two nodes.
 /// </summary>
 void SwapAnchors(TextAnchorNode n1, TextAnchorNode n2)
 {
     if (n1 != n2) {
         TextAnchor anchor1 = (TextAnchor)n1.Target;
         TextAnchor anchor2 = (TextAnchor)n2.Target;
         if (anchor1 == null && anchor2 == null) {
             // -> no swap required
             return;
         }
         n1.Target = anchor2;
         n2.Target = anchor1;
         if (anchor1 == null) {
             // unmark n1 from deletion, mark n2 for deletion
             nodesToDelete.Remove(n1);
             MarkNodeForDelete(n2);
             anchor2.node = n1;
         } else if (anchor2 == null) {
             // unmark n2 from deletion, mark n1 for deletion
             nodesToDelete.Remove(n2);
             MarkNodeForDelete(n1);
             anchor1.node = n2;
         } else {
             anchor1.node = n2;
             anchor2.node = n1;
         }
     }
 }
예제 #17
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 void ReplaceNode(TextAnchorNode replacedNode, TextAnchorNode newNode)
 {
     if (replacedNode.parent == null) {
         Debug.Assert(replacedNode == root);
         root = newNode;
     } else {
         if (replacedNode.parent.left == replacedNode)
             replacedNode.parent.left = newNode;
         else
             replacedNode.parent.right = newNode;
     }
     if (newNode != null) {
         newNode.parent = replacedNode.parent;
     }
     replacedNode.parent = null;
 }
예제 #18
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        // Sorts the nodes in the range [beginNode, endNode) by MovementType
        // and inserts the length between the BeforeInsertion and the AfterInsertion nodes.
        void PerformInsertText(TextAnchorNode beginNode, TextAnchorNode endNode, int length, bool defaultAnchorMovementIsBeforeInsertion)
        {
            Debug.Assert(beginNode != null);
            // endNode may be null at the end of the anchor tree

            // now we need to sort the nodes in the range [beginNode, endNode); putting those with
            // MovementType.BeforeInsertion in front of those with MovementType.AfterInsertion
            List<TextAnchorNode> beforeInsert = new List<TextAnchorNode>();
            //List<TextAnchorNode> afterInsert = new List<TextAnchorNode>();
            TextAnchorNode temp = beginNode;
            while (temp != endNode) {
                TextAnchor anchor = (TextAnchor)temp.Target;
                if (anchor == null) {
                    // afterInsert.Add(temp);
                    MarkNodeForDelete(temp);
                } else if (defaultAnchorMovementIsBeforeInsertion
                           ? anchor.MovementType != AnchorMovementType.AfterInsertion
                           : anchor.MovementType == AnchorMovementType.BeforeInsertion)
                {
                    beforeInsert.Add(temp);
            //				} else {
            //					afterInsert.Add(temp);
                }
                temp = temp.Successor;
            }
            // now again go through the range and swap the nodes with those in the beforeInsert list
            temp = beginNode;
            foreach (TextAnchorNode node in beforeInsert) {
                SwapAnchors(node, temp);
                temp = temp.Successor;
            }
            // now temp is pointing to the first node that is afterInsert,
            // or to endNode, if there is no afterInsert node at the offset
            // So add the length to temp
            if (temp == null) {
                // temp might be null if endNode==null and no afterInserts
                Debug.Assert(endNode == null);
            } else {
                temp.length += length;
                UpdateAugmentedData(temp);
            }
        }
예제 #19
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 void InsertBefore(TextAnchorNode node, TextAnchorNode newNode)
 {
     if (node.left == null) {
         InsertAsLeft(node, newNode);
     } else {
         InsertAsRight(node.left.RightMost, newNode);
     }
 }
예제 #20
0
 static bool GetColor(TextAnchorNode node)
 {
     return(node != null ? node.color : BLACK);
 }
예제 #21
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        public void HandleTextChange(OffsetChangeMapEntry entry, DelayedEvents delayedEvents)
        {
            //Log("HandleTextChange(" + entry + ")");
            if (entry.RemovalLength == 0)
            {
                // This is a pure insertion.
                // Unlike a replace with removal, a pure insertion can result in nodes at the same location
                // to split depending on their MovementType.
                // Thus, we handle this case on a separate code path
                // (the code below looks like it does something similar, but it can only split
                // the set of deletion survivors, not all nodes at an offset)
                InsertText(entry.Offset, entry.InsertionLength, entry.DefaultAnchorMovementIsBeforeInsertion);
                return;
            }
            // When handling a replacing text change, we need to:
            // - find all anchors in the deleted segment and delete them / move them to the appropriate
            //   surviving side.
            // - adjust the segment size between the left and right side

            int offset = entry.Offset;
            int remainingRemovalLength = entry.RemovalLength;

            // if the text change is happening after the last anchor, we don't have to do anything
            if (root == null || offset >= root.totalLength)
            {
                return;
            }
            TextAnchorNode node = FindNode(ref offset);
            TextAnchorNode firstDeletionSurvivor = null;

            // go forward through the tree and delete all nodes in the removal segment
            while (node != null && offset + remainingRemovalLength > node.length)
            {
                TextAnchor anchor = (TextAnchor)node.Target;
                if (anchor != null && (anchor.SurviveDeletion || entry.RemovalNeverCausesAnchorDeletion))
                {
                    if (firstDeletionSurvivor == null)
                    {
                        firstDeletionSurvivor = node;
                    }
                    // This node should be deleted, but it wants to survive.
                    // We'll just remove the deleted length segment, so the node will be positioned
                    // in front of the removed segment.
                    remainingRemovalLength -= node.length - offset;
                    node.length             = offset;
                    offset = 0;
                    UpdateAugmentedData(node);
                    node = node.Successor;
                }
                else
                {
                    // delete node
                    TextAnchorNode s = node.Successor;
                    remainingRemovalLength -= node.length;
                    RemoveNode(node);
                    // we already deleted the node, don't delete it twice
                    nodesToDelete.Remove(node);
                    if (anchor != null)
                    {
                        anchor.OnDeleted(delayedEvents);
                    }
                    node = s;
                }
            }
            // 'node' now is the first anchor after the deleted segment.
            // If there are no anchors after the deleted segment, 'node' is null.

            // firstDeletionSurvivor was set to the first node surviving deletion.
            // Because all non-surviving nodes up to 'node' were deleted, the node range
            // [firstDeletionSurvivor, node) now refers to the set of all deletion survivors.

            // do the remaining job of the removal
            if (node != null)
            {
                node.length -= remainingRemovalLength;
                Debug.Assert(node.length >= 0);
            }
            if (entry.InsertionLength > 0)
            {
                // we are performing a replacement
                if (firstDeletionSurvivor != null)
                {
                    // We got deletion survivors which need to be split into BeforeInsertion
                    // and AfterInsertion groups.
                    // Take care that we don't regroup everything at offset, but only the deletion
                    // survivors - from firstDeletionSurvivor (inclusive) to node (exclusive).
                    // This ensures that nodes immediately before or after the replaced segment
                    // stay where they are (independent from their MovementType)
                    PerformInsertText(firstDeletionSurvivor, node, entry.InsertionLength, entry.DefaultAnchorMovementIsBeforeInsertion);
                }
                else if (node != null)
                {
                    // No deletion survivors:
                    // just perform the insertion
                    node.length += entry.InsertionLength;
                }
            }
            if (node != null)
            {
                UpdateAugmentedData(node);
            }
            DeleteMarkedNodes();
        }
예제 #22
0
        void FixTreeOnDelete(TextAnchorNode node, TextAnchorNode parentNode)
        {
            Debug.Assert(node == null || node.parent == parentNode);
            if (parentNode == null)
            {
                return;
            }

            // warning: node may be null
            TextAnchorNode sibling = Sibling(node, parentNode);

            if (sibling.color == RED)
            {
                parentNode.color = RED;
                sibling.color    = BLACK;
                if (node == parentNode.left)
                {
                    RotateLeft(parentNode);
                }
                else
                {
                    RotateRight(parentNode);
                }

                sibling = Sibling(node, parentNode);                 // update value of sibling after rotation
            }

            if (parentNode.color == BLACK &&
                sibling.color == BLACK &&
                GetColor(sibling.left) == BLACK &&
                GetColor(sibling.right) == BLACK)
            {
                sibling.color = RED;
                FixTreeOnDelete(parentNode, parentNode.parent);
                return;
            }

            if (parentNode.color == RED &&
                sibling.color == BLACK &&
                GetColor(sibling.left) == BLACK &&
                GetColor(sibling.right) == BLACK)
            {
                sibling.color    = RED;
                parentNode.color = BLACK;
                return;
            }

            if (node == parentNode.left &&
                sibling.color == BLACK &&
                GetColor(sibling.left) == RED &&
                GetColor(sibling.right) == BLACK)
            {
                sibling.color      = RED;
                sibling.left.color = BLACK;
                RotateRight(sibling);
            }
            else if (node == parentNode.right &&
                     sibling.color == BLACK &&
                     GetColor(sibling.right) == RED &&
                     GetColor(sibling.left) == BLACK)
            {
                sibling.color       = RED;
                sibling.right.color = BLACK;
                RotateLeft(sibling);
            }
            sibling = Sibling(node, parentNode);             // update value of sibling after rotation

            sibling.color    = parentNode.color;
            parentNode.color = BLACK;
            if (node == parentNode.left)
            {
                if (sibling.right != null)
                {
                    Debug.Assert(sibling.right.color == RED);
                    sibling.right.color = BLACK;
                }
                RotateLeft(parentNode);
            }
            else
            {
                if (sibling.left != null)
                {
                    Debug.Assert(sibling.left.color == RED);
                    sibling.left.color = BLACK;
                }
                RotateRight(parentNode);
            }
        }
예제 #23
0
        void FixTreeOnInsert(TextAnchorNode node)
        {
            Debug.Assert(node != null);
            Debug.Assert(node.color == RED);
            Debug.Assert(node.left == null || node.left.color == BLACK);
            Debug.Assert(node.right == null || node.right.color == BLACK);

            TextAnchorNode parentNode = node.parent;
            if (parentNode == null) {
                // we inserted in the root -> the node must be black
                // since this is a root node, making the node black increments the number of black nodes
                // on all paths by one, so it is still the same for all paths.
                node.color = BLACK;
                return;
            }
            if (parentNode.color == BLACK) {
                // if the parent node where we inserted was black, our red node is placed correctly.
                // since we inserted a red node, the number of black nodes on each path is unchanged
                // -> the tree is still balanced
                return;
            }
            // parentNode is red, so there is a conflict here!

            // because the root is black, parentNode is not the root -> there is a grandparent node
            TextAnchorNode grandparentNode = parentNode.parent;
            TextAnchorNode uncleNode = Sibling(parentNode);
            if (uncleNode != null && uncleNode.color == RED) {
                parentNode.color = BLACK;
                uncleNode.color = BLACK;
                grandparentNode.color = RED;
                FixTreeOnInsert(grandparentNode);
                return;
            }
            // now we know: parent is red but uncle is black
            // First rotation:
            if (node == parentNode.right && parentNode == grandparentNode.left) {
                RotateLeft(parentNode);
                node = node.left;
            } else if (node == parentNode.left && parentNode == grandparentNode.right) {
                RotateRight(parentNode);
                node = node.right;
            }
            // because node might have changed, reassign variables:
            parentNode = node.parent;
            grandparentNode = parentNode.parent;

            // Now recolor a bit:
            parentNode.color = BLACK;
            grandparentNode.color = RED;
            // Second rotation:
            if (node == parentNode.left && parentNode == grandparentNode.left) {
                RotateRight(grandparentNode);
            } else {
                // because of the first rotation, this is guaranteed:
                Debug.Assert(node == parentNode.right && parentNode == grandparentNode.right);
                RotateLeft(grandparentNode);
            }
        }
예제 #24
0
 void InsertAsRight(TextAnchorNode parentNode, TextAnchorNode newNode)
 {
     Debug.Assert(parentNode.right == null);
     parentNode.right = newNode;
     newNode.parent = parentNode;
     newNode.color = RED;
     UpdateAugmentedData(parentNode);
     FixTreeOnInsert(newNode);
 }
예제 #25
0
        /*
        1. A node is either red or black.
        2. The root is black.
        3. All leaves are black. (The leaves are the NIL children.)
        4. Both children of every red node are black. (So every red node must have a black parent.)
        5. Every simple path from a node to a descendant leaf contains the same number of black nodes. (Not counting the leaf node.)
         */
        void CheckNodeProperties(TextAnchorNode node, TextAnchorNode parentNode, bool parentColor, int blackCount, ref int expectedBlackCount)
        {
            if (node == null) return;

            Debug.Assert(node.parent == parentNode);

            if (parentColor == RED) {
                Debug.Assert(node.color == BLACK);
            }
            if (node.color == BLACK) {
                blackCount++;
            }
            if (node.left == null && node.right == null) {
                // node is a leaf node:
                if (expectedBlackCount == -1)
                    expectedBlackCount = blackCount;
                else
                    Debug.Assert(expectedBlackCount == blackCount);
            }
            CheckNodeProperties(node.left, node, node.color, blackCount, ref expectedBlackCount);
            CheckNodeProperties(node.right, node, node.color, blackCount, ref expectedBlackCount);
        }
예제 #26
0
 void MarkNodeForDelete(TextAnchorNode node)
 {
     if (!nodesToDelete.Contains(node))
         nodesToDelete.Add(node);
 }
예제 #27
0
 void CheckProperties(TextAnchorNode node)
 {
     int totalLength = node.length;
     if (node.left != null) {
         CheckProperties(node.left);
         totalLength += node.left.totalLength;
     }
     if (node.right != null) {
         CheckProperties(node.right);
         totalLength += node.right.totalLength;
     }
     Debug.Assert(node.totalLength == totalLength);
 }
예제 #28
0
        void RemoveNode(TextAnchorNode removedNode)
        {
            if (removedNode.left != null && removedNode.right != null) {
                // replace removedNode with it's in-order successor

                TextAnchorNode leftMost = removedNode.right.LeftMost;
                RemoveNode(leftMost); // remove leftMost from its current location

                // and overwrite the removedNode with it
                ReplaceNode(removedNode, leftMost);
                leftMost.left = removedNode.left;
                if (leftMost.left != null) leftMost.left.parent = leftMost;
                leftMost.right = removedNode.right;
                if (leftMost.right != null) leftMost.right.parent = leftMost;
                leftMost.color = removedNode.color;

                UpdateAugmentedData(leftMost);
                if (leftMost.parent != null) UpdateAugmentedData(leftMost.parent);
                return;
            }

            // now either removedNode.left or removedNode.right is null
            // get the remaining child
            TextAnchorNode parentNode = removedNode.parent;
            TextAnchorNode childNode = removedNode.left ?? removedNode.right;
            ReplaceNode(removedNode, childNode);
            if (parentNode != null) UpdateAugmentedData(parentNode);
            if (removedNode.color == BLACK) {
                if (childNode != null && childNode.color == RED) {
                    childNode.color = BLACK;
                } else {
                    FixTreeOnDelete(childNode, parentNode);
                }
            }
        }
예제 #29
0
 static TextAnchorNode Sibling(TextAnchorNode node)
 {
     if (node == node.parent.left)
         return node.parent.right;
     else
         return node.parent.left;
 }
예제 #30
0
        void RotateRight(TextAnchorNode p)
        {
            // let q be p's left child
            TextAnchorNode q = p.left;
            Debug.Assert(q != null);
            Debug.Assert(q.parent == p);
            // set q to be the new root
            ReplaceNode(p, q);

            // set p's left child to be q's right child
            p.left = q.right;
            if (p.left != null) p.left.parent = p;
            // set q's right child to be p
            q.right = p;
            p.parent = q;
            UpdateAugmentedData(p);
            UpdateAugmentedData(q);
        }
예제 #31
0
 static TextAnchorNode Sibling(TextAnchorNode node, TextAnchorNode parentNode)
 {
     Debug.Assert(node == null || node.parent == parentNode);
     if (node == parentNode.left)
         return parentNode.right;
     else
         return parentNode.left;
 }
예제 #32
0
        void UpdateAugmentedData(TextAnchorNode n)
        {
            if (!n.IsAlive)
                MarkNodeForDelete(n);

            int totalLength = n.length;
            if (n.left != null)
                totalLength += n.left.totalLength;
            if (n.right != null)
                totalLength += n.right.totalLength;
            if (n.totalLength != totalLength) {
                n.totalLength = totalLength;
                if (n.parent != null)
                    UpdateAugmentedData(n.parent);
            }
        }
예제 #33
0
        void FixTreeOnInsert(TextAnchorNode node)
        {
            Debug.Assert(node != null);
            Debug.Assert(node.color == RED);
            Debug.Assert(node.left == null || node.left.color == BLACK);
            Debug.Assert(node.right == null || node.right.color == BLACK);

            TextAnchorNode parentNode = node.parent;

            if (parentNode == null)
            {
                // we inserted in the root -> the node must be black
                // since this is a root node, making the node black increments the number of black nodes
                // on all paths by one, so it is still the same for all paths.
                node.color = BLACK;
                return;
            }
            if (parentNode.color == BLACK)
            {
                // if the parent node where we inserted was black, our red node is placed correctly.
                // since we inserted a red node, the number of black nodes on each path is unchanged
                // -> the tree is still balanced
                return;
            }
            // parentNode is red, so there is a conflict here!

            // because the root is black, parentNode is not the root -> there is a grandparent node
            TextAnchorNode grandparentNode = parentNode.parent;
            TextAnchorNode uncleNode       = Sibling(parentNode);

            if (uncleNode != null && uncleNode.color == RED)
            {
                parentNode.color      = BLACK;
                uncleNode.color       = BLACK;
                grandparentNode.color = RED;
                FixTreeOnInsert(grandparentNode);
                return;
            }
            // now we know: parent is red but uncle is black
            // First rotation:
            if (node == parentNode.right && parentNode == grandparentNode.left)
            {
                RotateLeft(parentNode);
                node = node.left;
            }
            else if (node == parentNode.left && parentNode == grandparentNode.right)
            {
                RotateRight(parentNode);
                node = node.right;
            }
            // because node might have changed, reassign variables:
            parentNode      = node.parent;
            grandparentNode = parentNode.parent;

            // Now recolor a bit:
            parentNode.color      = BLACK;
            grandparentNode.color = RED;
            // Second rotation:
            if (node == parentNode.left && parentNode == grandparentNode.left)
            {
                RotateRight(grandparentNode);
            }
            else
            {
                // because of the first rotation, this is guaranteed:
                Debug.Assert(node == parentNode.right && parentNode == grandparentNode.right);
                RotateLeft(grandparentNode);
            }
        }
예제 #34
0
파일: TextAnchor.cs 프로젝트: chartly/flood
 internal void OnDeleted(DelayedEvents delayedEvents)
 {
     node = null;
     delayedEvents.DelayedRaise(Deleted, this, EventArgs.Empty);
 }
예제 #35
0
 static bool GetColor(TextAnchorNode node)
 {
     return node != null ? node.color : BLACK;
 }
예제 #36
0
 static void AppendTreeToString(TextAnchorNode node, StringBuilder b, int indent)
 {
     if (node.color == RED)
         b.Append("RED   ");
     else
         b.Append("BLACK ");
     b.AppendLine(node.ToString());
     indent += 2;
     if (node.left != null) {
         b.Append(' ', indent);
         b.Append("L: ");
         AppendTreeToString(node.left, b, indent);
     }
     if (node.right != null) {
         b.Append(' ', indent);
         b.Append("R: ");
         AppendTreeToString(node.right, b, indent);
     }
 }
예제 #37
0
 internal void OnDeleted(DelayedEvents delayedEvents)
 {
     node = null;
     delayedEvents.DelayedRaise(Deleted, this, EventArgs.Empty);
 }