예제 #1
0
        public RainWeather(TestsMain game, ContentManager content)
        {
            RainParticleSystem = new RainParticleSystem(game, content);
            RainParticleSystem.Initialize();

            random = new Random();
        }
예제 #2
0
파일: Program.cs 프로젝트: d3x0r/xperdex
 /// <summary>
 /// The main entry point for the application.
 /// </summary>
 static void Main(string[] args)
 {
     using (TestsMain game = new TestsMain())
     {
         game.Run();
     }
 }
예제 #3
0
파일: Snow.cs 프로젝트: d3x0r/xperdex
        public SnowWeather(TestsMain game, ContentManager content)
        {
            SnowParticleSystem = new SnowParticleSystem(game, content);
            SnowParticleSystem.Initialize();

            random = new Random();
        }
예제 #4
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 public SnowParticleSystem(TestsMain game, ContentManager content)
     : base(game, content)
 {
 }
예제 #5
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파일: BaseEntity.cs 프로젝트: d3x0r/xperdex
 public BaseEntity(GraphicsDevice device, ContentManager content, TestsMain game)
 {
     Device    = device;
     Content   = content;
     this.game = game;
 }
예제 #6
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 public DynamicEntity(GraphicsDevice device, ContentManager content, TestsMain game)
     : base(device, content, game)
 {
 }
예제 #7
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 /// <summary>
 /// Constructor.
 /// </summary>
 protected ParticleSystem3D(TestsMain game, ContentManager content)
     : base(game)
 {
     this.content = content;
     this.device  = game.device;
 }
예제 #8
0
파일: Sphere.cs 프로젝트: d3x0r/xperdex
 public Sphere(GraphicsDevice device, ContentManager content, TestsMain game)
     : base(device, content, game)
 {
 }
예제 #9
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 public void Associate(TestsMain game)
 {
     this.game = game;
 }