public RainWeather(TestsMain game, ContentManager content) { RainParticleSystem = new RainParticleSystem(game, content); RainParticleSystem.Initialize(); random = new Random(); }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (TestsMain game = new TestsMain()) { game.Run(); } }
public SnowWeather(TestsMain game, ContentManager content) { SnowParticleSystem = new SnowParticleSystem(game, content); SnowParticleSystem.Initialize(); random = new Random(); }
public SnowParticleSystem(TestsMain game, ContentManager content) : base(game, content) { }
public BaseEntity(GraphicsDevice device, ContentManager content, TestsMain game) { Device = device; Content = content; this.game = game; }
public DynamicEntity(GraphicsDevice device, ContentManager content, TestsMain game) : base(device, content, game) { }
/// <summary> /// Constructor. /// </summary> protected ParticleSystem3D(TestsMain game, ContentManager content) : base(game) { this.content = content; this.device = game.device; }
public Sphere(GraphicsDevice device, ContentManager content, TestsMain game) : base(device, content, game) { }
public void Associate(TestsMain game) { this.game = game; }