Character() 공개 메소드

public Character ( ) : Mock
리턴 Mock
예제 #1
0
        public static Mocks Init()
        {
            ContainerBuilder builder = new ContainerBuilder();
            Mocks            mocks   = new Mocks();

            builder.RegisterInstance(mocks.Animation().Object);
            builder.RegisterInstance(mocks.AnimationState().Object);
            builder.RegisterInstance(mocks.GameState().Object);
            builder.RegisterInstance(mocks.Game().Object);
            builder.RegisterInstance(mocks.Player().Object);
            builder.RegisterInstance(mocks.Character().Object);
            builder.RegisterInstance(mocks.Room().Object);
            builder.RegisterInstance(mocks.Object().Object);
            builder.RegisterInstance(mocks.Viewport().Object);
            builder.RegisterInstance(mocks.Sprite().Object);
            builder.RegisterInstance(mocks.Image().Object);
            builder.RegisterInstance(mocks.Input().Object);
            builder.RegisterInstance(mocks.Cutscene().Object);
            builder.RegisterInstance(mocks.RoomTransitions().Object);
            builder.RegisterInstance(mocks.AudioSystem().Object);
            builder.RegisterInstance(new Mock <IRenderMessagePump> ().Object);
            builder.RegisterInstance(new Mock <IUpdateMessagePump>().Object);
            builder.RegisterInstance(new Mock <IGameEvents>().Object);
            builder.RegisterInstance(new Mock <IDisplayList>().Object);
            builder.RegisterSource(new AnyConcreteTypeNotAlreadyRegisteredSource());

            mocks.container = builder.Build();

            return(mocks);
        }
예제 #2
0
        public async Task PlayerInNoPlayerRoom_CounterNotDecreasedTest()
        {
            _mocks.Room().Setup(r => r.Background).Returns((IObject)null);
            _mocks.Room().Setup(r => r.Objects).Returns(new AGSConcurrentHashSet <IObject> {
                _mocks.Character().Object
            });
            _mocks.Room().Setup(r => r.ShowPlayer).Returns(false);
            var animationState = _mocks.AnimationState();

            animationState.Setup(a => a.TimeToNextFrame).Returns(5);
            var animation = _mocks.Animation();

            var loop = getGameLoop();
            await loop.UpdateAsync();

            animationState.VerifySet(a => a.TimeToNextFrame = 4, Times.Never());
            animationState.VerifySet(a => a.TimeToNextFrame = It.IsAny <int>(), Times.Never());
            animation.Verify(a => a.NextFrame(), Times.Never());
        }
예제 #3
0
        public bool EdgeCrossTest(string edgeName, float previous, float current)
        {
            IEdge edge        = getEdge(edgeName);
            bool  edgeCrossed = false;

            edge.OnEdgeCrossed.Subscribe((sender, e) => edgeCrossed = true);
            Mock <ICharacter> character = _mocks.Character();

            setPosition(character, previous, edgeName);
            _edges.OnRepeatedlyExecute(character.Object);
            Assert.IsFalse(edgeCrossed);

            setPosition(character, current, edgeName);
            _edges.OnRepeatedlyExecute(character.Object);
            return(edgeCrossed);
        }