public void TestRetreat() { using (var consoleOutput = new ConsoleOutput()) { var state = new GameState(32, 32, int.MaxValue, 100, 25, 5, 1); var bot = new MyBot(); state.StartNewTurn(); state.AddAnt(16, 15, 0); state.AddAnt(12, 16, 1); state.AddAnt(12, 15, 1); state.AddAnt(12, 17, 1); var initDist = state.EnemyAnts.Select(x => state.GetDistance(state.MyAnts[0], x)).ToList(); bot.DoTurn(state); ApplyTurn(state, consoleOutput.GetOuput()); consoleOutput.Clear(); var finalDist = state.EnemyAnts.Select(x => state.GetDistance(state.MyAnts[0], x)).ToList(); for (int i = 0; i < initDist.Count; i++) { Assert.Greater(finalDist[i], initDist[i]); } } }