public void GetFood() { using (var consoleOutput = new ConsoleOutput()) { var state = new GameState(32, 32, int.MaxValue, 100, 25, 5, 1); var bot = new MyBot(); state.StartNewTurn(); state.AddAnt(16, 16, 0); state.AddFood(17, 16); Func <Location, Ant> test = x => state.MyAnts.Select(ant => (x.Row == ant.Row && x.Col == ant.Col) ? ant : null).Where(y => y != null).FirstOrDefault(); Assert.NotNull(test(state.MyAnts[0])); Assert.NotNull(test(new Ant(16, 16, 0))); Assert.NotNull(test(new Location(16, 16))); var result = MyBot.FindClosest(state, state.FoodTiles[0], test); Assert.NotNull(result); bot.DoTurn(state); Assert.AreEqual("o 16 16 s\r\n", consoleOutput.GetOuput()); consoleOutput.Clear(); state.StartNewTurn(); state.AddAnt(16, 16, 0); state.AddFood(15, 16); bot.DoTurn(state); Assert.AreEqual("o 16 16 n\r\n", consoleOutput.GetOuput()); } }
public void Restore(GameState state) { state.StartNewTurn(); foreach (var loc in Ants) { state.AddAnt(loc.Row, loc.Col, loc.Team); } foreach (var loc in Hills) { state.AntHill(loc.Row, loc.Col, loc.Team); } foreach (var loc in Food) { state.AddFood(loc.Row, loc.Col); } }