static void CharacterChoise() { Hunter hunter = new Hunter(); Mage mage = new Mage(); //mage.Mage(); Console.WriteLine("Witch characterClass do you want to play?"); Console.WriteLine(); Console.WriteLine("1. Hunter"); Console.WriteLine("2. Mage"); Console.WriteLine("3. SwordAndShield"); Console.WriteLine("4. Thief"); choise = char.Parse(Console.ReadLine()); switch (choise) { case '1': Console.Clear(); hunter.hunterWriter(); break; case '2': Console.Clear(); mage.mageWriter(); break; case '3': break; default: break; } }
/*public Game() { }*/ public void saker() { Mage getData = new Mage(); Console.WriteLine("The data from mage:\nStrength: {0}\nAgility: {1}\nIntelect: {2}", getData.mageStrengthStatsSend, getData.mageAgilityStatsSend, getData.mageIntelectStatsSend); }