public CAI(GSGame mGame, CBody mCBody, CMovement mCMovement, CTargeter mCTargeter, CRender mCRender, bool mBig) { _game = mGame; _cBody = mCBody; _cTargeter = mCTargeter; _cMovement = mCMovement; _cRender = mCRender; _shootDelay = Utils.Random.Next(0, 80); _big = mBig; if (_big) { _shootDelayMax = 150; _speedMax = 60; } mCBody.OnCollision += (mCollisionInfo) => { var entity = (Entity)mCollisionInfo.UserData; if (entity.HasTag(Tags.Wall)) { _angle += 180 + Utils.Random.Next(-45, 45); _speed = Utils.Random.Next(0, 100); _rotationSpeed = 0.002f; } }; }
public CControl(GSGame mGame, CBody mCBody, CMovement mCMovement, CTargeter mCTargeter, CRender mCRender) { _game = mGame; _cBody = mCBody; _cMovement = mCMovement; _cTargeter = mCTargeter; _cRender = mCRender; }
public CPurification(GSGame mGame, CRender mCRender) { _game = mGame; _cRender = mCRender; _shootDelay = Utils.Random.Next(0, 100); }
private CPurification Purification(CRender mCRender) { return new CPurification(_game, mCRender); }
private CControl Control(CBody mCBody, CMovement mCMovement, CTargeter mCTargeter, CRender mCRender) { return new CControl(_game, mCBody, mCMovement, mCTargeter, mCRender); }
private CAI AI(CBody mCBody, CMovement mCMovement, CTargeter mCTargeter, CRender mCRender, bool mBig = false) { return new CAI(_game, mCBody, mCMovement, mCTargeter, mCRender, mBig); }