예제 #1
0
 public void SetPassive(UnitInspector inspector, Passive passive)
 {
     this.inspector = inspector;
     if (passive != null)
     {
         this.passive = passive;
         gameObject.SetActive(true);
         icon.sprite = passive.icon;
     }
     else
     {
         gameObject.SetActive(false);
     }
 }
예제 #2
0
 public void SetAction(UnitInspector inspector, Action action)
 {
     this.inspector = inspector;
     if (action != null)
     {
         this.action = action;
         gameObject.SetActive(true);
         icon.sprite = action.icon;
     }
     else
     {
         gameObject.SetActive(false);
     }
 }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     inspector = GetComponentInChildren <UnitInspector>();
     inspector.gameObject.SetActive(false);
     abilityBar = GetComponentInChildren <AbilityBar>();
 }