예제 #1
0
 internal override void Start()
 {
     Log("TestFlightEditor: Initializing Editor Hook");
     EditorPartList.Instance.iconPrefab.gameObject.AddComponent <TestFlightEditorHook>();
     Instance = this;
     StartCoroutine("ConnectToScenario");
 }
예제 #2
0
 internal override void Start()
 {
     Log("TestFlightEditor: Initializing Editor Hook");
     Instance = this;
     StartCoroutine("ConnectToScenario");
 }
예제 #3
0
 internal override void Start()
 {
     Log("TestFlightEditor: Initializing Editor Hook");
     Instance = this;
     StartCoroutine("ConnectToScenario");
 }
예제 #4
0
 internal override void Start()
 {
     Log("TestFlightEditor: Initializing Editor Hook");
     EditorPartList.Instance.iconPrefab.gameObject.AddComponent<TestFlightEditorHook>();
     Instance = this;
     StartCoroutine("ConnectToScenario");
 }