internal override void Start() { Log("TestFlightEditor: Initializing Editor Hook"); EditorPartList.Instance.iconPrefab.gameObject.AddComponent <TestFlightEditorHook>(); Instance = this; StartCoroutine("ConnectToScenario"); }
internal override void Start() { Log("TestFlightEditor: Initializing Editor Hook"); Instance = this; StartCoroutine("ConnectToScenario"); }
internal override void Start() { Log("TestFlightEditor: Initializing Editor Hook"); EditorPartList.Instance.iconPrefab.gameObject.AddComponent<TestFlightEditorHook>(); Instance = this; StartCoroutine("ConnectToScenario"); }