예제 #1
0
 //in Terraria.Projectile rename AI to VanillaAI then make AI call ProjectileLoader.ProjectileAI(this)
 internal static void ProjectileAI(Projectile projectile)
 {
     if (PreAI(projectile))
     {
         int type = projectile.type;
         if (IsModProjectile(projectile) && projectile.modProjectile.aiType > 0)
         {
             projectile.type = projectile.modProjectile.aiType;
         }
         projectile.VanillaAI();
         projectile.type = type;
         AI(projectile);
     }
     PostAI(projectile);
 }
예제 #2
0
		//in Terraria.Projectile rename AI to VanillaAI then make AI call ProjectileLoader.ProjectileAI(this)
		public static void ProjectileAI(Projectile projectile)
		{
			if (PreAI(projectile))
			{
				int type = projectile.type;
				bool useAiType = IsModProjectile(projectile) && projectile.modProjectile.aiType > 0;
				if (useAiType)
				{
					projectile.type = projectile.modProjectile.aiType;
				}
				projectile.VanillaAI();
				if (useAiType)
				{
					projectile.type = type;
				}
				AI(projectile);
			}
			PostAI(projectile);
		}