public AnvilWorkItemRenderer(BlockEntityAnvil beAnvil, BlockPos pos, ICoreClientAPI capi) { this.pos = pos; this.api = capi; this.beAnvil = beAnvil; coreMod = capi.ModLoader.GetModSystem <SurvivalCoreSystem>(); }
public override void Start(ICoreAPI api) { this.api = api; api.Event.OnGetClimate += Event_OnGetClimate; coreSys = api.ModLoader.GetModSystem <SurvivalCoreSystem>(); YearlyTemperatureNoise = SimplexNoise.FromDefaultOctaves(3, 0.001, 0.95, api.World.Seed + 12109); DailyTemperatureNoise = SimplexNoise.FromDefaultOctaves(3, 1, 0.95, api.World.Seed + 128109); }