private static DrawAchievement ( |
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sb | ||
center | Vector2 | |
ach | ||
리턴 | void |
public static void Draw(SpriteBatch sb) { Vector2 center = new Vector2((float)(Main.screenWidth / 2), (float)(Main.screenHeight - 40)); foreach (AchievementCompleteUI.DrawCache ach in AchievementCompleteUI.caches) { AchievementCompleteUI.DrawAchievement(sb, ref center, ach); if ((double)center.Y < -100.0) { break; } } }
public static void Draw(SpriteBatch sb) { float y = (float)(Main.screenHeight - 40); if (PlayerInput.UsingGamepad) { y -= 25f; } Vector2 center = new Vector2((float)(Main.screenWidth / 2), y); foreach (AchievementCompleteUI.DrawCache cach in AchievementCompleteUI.caches) { AchievementCompleteUI.DrawAchievement(sb, ref center, cach); if ((double)center.Y < -100.0) { break; } } }
// Token: 0x06000BAF RID: 2991 RVA: 0x003CF5CC File Offset: 0x003CD7CC public static void Draw(SpriteBatch sb) { float num = (float)(Main.screenHeight - 40); if (PlayerInput.UsingGamepad) { num -= 25f; } Vector2 vector = new Vector2((float)(Main.screenWidth / 2), num); foreach (AchievementCompleteUI.DrawCache current in AchievementCompleteUI.caches) { AchievementCompleteUI.DrawAchievement(sb, ref vector, current); if (vector.Y < -100f) { break; } } }
public static void Draw(SpriteBatch sb) { float num = (float)(Main.screenHeight - 40); if (PlayerInput.UsingGamepad) { num -= 25f; } Vector2 center; // ISSUE: explicit reference operation ((Vector2)@center).\u002Ector((float)(Main.screenWidth / 2), num); foreach (AchievementCompleteUI.DrawCache cach in AchievementCompleteUI.caches) { AchievementCompleteUI.DrawAchievement(sb, ref center, cach); if (center.Y < -100.0) { break; } } }