public override void SetModInfo(out string name, ref ModProperties properties) { name = "Mharadium"; properties.Autoload = true; properties.AutoloadGores = true; properties.AutoloadSounds = true; }
/* * Initializes the mod's information, such as its name. */ internal void Init() { ModProperties properties = new ModProperties(); properties.Autoload = false; SetModInfo(out name, ref properties); this.properties = properties; }
public Gyrolite() { Properties = new ModProperties() { Autoload = true, AutoloadGores = true, AutoloadSounds = true }; }
public EnergyMod() { Properties = new ModProperties() { Autoload = true, AutoloadGores = true, AutoloadSounds = true }; }
public override void SetModInfo(out string name, ref ModProperties properties) { name = "TerrariaPlusOne"; properties.Autoload = true; properties.AutoloadGores = true; properties.AutoloadSounds = true; AddItem("WoodenSwordPlusOne", new WoodenSwordPlusOne(), "Items/Weapons"); }
public SpiritMod() { Properties = new ModProperties() { Autoload = true, AutoloadGores = true, AutoloadSounds = true }; }
public ExampleMod() { Properties = new ModProperties() { Autoload = true, AutoloadGores = true, AutoloadSounds = true, AutoloadBackgrounds = true }; }
public abstract void SetModInfo(out string name, ref ModProperties properties);
public override void SetModInfo(out string name, ref ModProperties properties) { name = "ModLoader"; }
public override void SetModInfo(out string name, ref ModProperties properties) { name = "AdaptableQuesting"; properties.Autoload = true; }
public override void SetModInfo(out string name, ref ModProperties properties) { name = "CalamityMod"; properties.Autoload = true; }
public override void SetModInfo(out string name, ref ModProperties properties) { name = "Terradventure"; properties.Autoload = true; }