Example #1
0
 public override void SetModInfo(out string name, ref ModProperties properties)
 {
     name = "Mharadium";
     properties.Autoload = true;
     properties.AutoloadGores = true;
     properties.AutoloadSounds = true;
 }
Example #2
0
		/*
         * Initializes the mod's information, such as its name.
         */
		internal void Init()
		{
			ModProperties properties = new ModProperties();
			properties.Autoload = false;
			SetModInfo(out name, ref properties);
			this.properties = properties;
		}
Example #3
0
        /*
         * Initializes the mod's information, such as its name.
         */
        internal void Init()
        {
            ModProperties properties = new ModProperties();

            properties.Autoload = false;
            SetModInfo(out name, ref properties);
            this.properties = properties;
        }
Example #4
0
        public Gyrolite()
        {
	        Properties = new ModProperties()
	        {                
		        Autoload = true,
		        AutoloadGores = true,
		        AutoloadSounds = true
	        };
        }
Example #5
0
 public EnergyMod()
 {
     Properties = new ModProperties()
     {
         Autoload = true,
         AutoloadGores = true,
         AutoloadSounds = true
     };
 }
        public override void SetModInfo(out string name, ref ModProperties properties)
        {
            name = "TerrariaPlusOne";
            properties.Autoload = true;
            properties.AutoloadGores = true;
            properties.AutoloadSounds = true;

            AddItem("WoodenSwordPlusOne", new WoodenSwordPlusOne(), "Items/Weapons");
        }
Example #7
0
 public SpiritMod()
 {
     Properties = new ModProperties()
     {
         Autoload = true,
         AutoloadGores = true,
         AutoloadSounds = true
     };
 }
Example #8
0
 public ExampleMod()
 {
     Properties = new ModProperties()
     {
         Autoload = true,
         AutoloadGores = true,
         AutoloadSounds = true,
         AutoloadBackgrounds = true
     };
 }
Example #9
0
 public abstract void SetModInfo(out string name, ref ModProperties properties);
Example #10
0
 public override void SetModInfo(out string name, ref ModProperties properties)
 {
     name = "ModLoader";
 }
 public override void SetModInfo(out string name, ref ModProperties properties)
 {
     name = "AdaptableQuesting";
     properties.Autoload = true;
 }
Example #12
0
 public abstract void SetModInfo(out string name, ref ModProperties properties);
Example #13
0
 public override void SetModInfo(out string name, ref ModProperties properties)
 {
     name = "CalamityMod";
     properties.Autoload = true;
 }
Example #14
0
 public override void SetModInfo(out string name, ref ModProperties properties)
 {
     name = "Terradventure";
     properties.Autoload = true;
 }