public UpdateVanity ( |
||
player | ||
type | EquipType | |
리턴 | void |
internal static void UpdateVanity(Player player) { foreach (EquipType type in Enum.GetValues(typeof(EquipType))) { int slot = EquipLoader.GetPlayerEquip(player, type); EquipTexture texture = EquipLoader.GetEquipTexture(type, slot); if (texture != null) { texture.UpdateVanity(player, type); } } }