//in Terraria.Player.PlayerFrame after setting armor effects fields call this internal static void PreUpdateVanitySet(Player player) { EquipTexture headTexture = EquipLoader.GetEquipTexture(EquipType.Head, player.head); EquipTexture bodyTexture = EquipLoader.GetEquipTexture(EquipType.Body, player.body); EquipTexture legTexture = EquipLoader.GetEquipTexture(EquipType.Legs, player.legs); if (headTexture != null && headTexture.IsVanitySet(player.head, player.body, player.legs)) { headTexture.PreUpdateVanitySet(player); } if (bodyTexture != null && bodyTexture.IsVanitySet(player.head, player.body, player.legs)) { bodyTexture.PreUpdateVanitySet(player); } if (legTexture != null && legTexture.IsVanitySet(player.head, player.body, player.legs)) { legTexture.PreUpdateVanitySet(player); } foreach (GlobalItem globalItem in globalItems) { string set = globalItem.IsVanitySet(player.head, player.body, player.legs); if (set.Length > 0) { globalItem.PreUpdateVanitySet(player, set); } } }