static D3D12GraphicsContext[] CreateContexts(D3D12GraphicsDevice device, int contextCount) { var contexts = new D3D12GraphicsContext[contextCount]; for (var index = 0; index < contexts.Length; index++) { contexts[index] = new D3D12GraphicsContext(device, index); } return(contexts); }
static D3D12GraphicsContext[] CreateGraphicsContexts(D3D12GraphicsDevice graphicsDevice, int graphicsContextCount) { var graphicsContexts = new D3D12GraphicsContext[graphicsContextCount]; for (var index = 0; index < graphicsContexts.Length; index++) { graphicsContexts[index] = new D3D12GraphicsContext(graphicsDevice, index); } return(graphicsContexts); }