public Shrine() { o = new OverworldFactory(); m = new List <List <Terrain> > { new List <Terrain> { o.GiveTerrain("Wall", " ╔ "), o.GiveTerrain("Grass"), o.GiveTerrain("Wall", " ╗ ") }, new List <Terrain> { o.GiveTerrain("Grass"), o.GiveTerrain("Altar"), o.GiveTerrain("Grass") }, new List <Terrain> { o.GiveTerrain("Wall", " ╚ "), o.GiveTerrain("Grass"), o.GiveTerrain("Wall", " ╝ ") } }; /* m.Add(new List<string> { " ╔ ", " ", " ╗ " }); * m.Add(new List<string> { " ", " ¤ ", " " }); * m.Add(new List<string> { " ╚ ", " ", " ╝ " }); */ }