private void OnGUI() { if (_targetListProperty == null) { return; } _scrollPos = EditorGUILayout.BeginScrollView(_scrollPos); { _serializedObject.Update(); EditorGUILayout.PropertyField(_targetListProperty, new GUIContent("Target VisualTreeAssets"), true); _serializedObject.ApplyModifiedProperties(); } EditorGUILayout.EndScrollView(); if (GUILayout.Button("Create")) { TemplateUtility.ExecuteSetting(VisualTreeNameTableGuid); } }
public static void Execute() { TemplateUtility.ExecuteSetting(ResourcesLoaderTemplateGuid); }
/// <summary> /// 生成を実行 /// </summary> public static void Execute() { TemplateUtility.ExecuteSetting(AssetsMenuItemSettingGuid); }