private void OnGUI()
        {
            if (_targetListProperty == null)
            {
                return;
            }

            _scrollPos = EditorGUILayout.BeginScrollView(_scrollPos);
            {
                _serializedObject.Update();
                EditorGUILayout.PropertyField(_targetListProperty, new GUIContent("Target VisualTreeAssets"), true);
                _serializedObject.ApplyModifiedProperties();
            }
            EditorGUILayout.EndScrollView();

            if (GUILayout.Button("Create"))
            {
                TemplateUtility.ExecuteSetting(VisualTreeNameTableGuid);
            }
        }
 public static void Execute()
 {
     TemplateUtility.ExecuteSetting(ResourcesLoaderTemplateGuid);
 }
 /// <summary>
 /// 生成を実行
 /// </summary>
 public static void Execute()
 {
     TemplateUtility.ExecuteSetting(AssetsMenuItemSettingGuid);
 }