public static void Game_OnUpdate(EventArgs args) { if (!IsEnable) { return; } if (_rangeEfeectMaster == null) { _rangeEfeectMaster = new EfeectMaster(); } if (_spellSleeper == null) { _spellSleeper = new MultiSleeper(); } if (!MyHero.IsAlive) { return; } if (IsRangeEnable) { DrawPsiBladeStuff(); } }
public static void Game_OnUpdate(EventArgs args) { if (!IsEnable) return; if (_rangeEfeectMaster == null) _rangeEfeectMaster = new EfeectMaster(); if (_spellSleeper == null) _spellSleeper = new MultiSleeper(); if (!MyHero.IsAlive) return; if (IsRangeEnable) { DrawPsiBladeStuff(); } }