Esempio n. 1
0
        public static void Game_OnUpdate(EventArgs args)
        {
            if (!IsEnable)
            {
                return;
            }

            if (_rangeEfeectMaster == null)
            {
                _rangeEfeectMaster = new EfeectMaster();
            }

            if (_spellSleeper == null)
            {
                _spellSleeper = new MultiSleeper();
            }

            if (!MyHero.IsAlive)
            {
                return;
            }

            if (IsRangeEnable)
            {
                DrawPsiBladeStuff();
            }
        }
Esempio n. 2
0
        public static void Game_OnUpdate(EventArgs args)
        {
            if (!IsEnable)
                return;

            if (_rangeEfeectMaster == null)
                _rangeEfeectMaster = new EfeectMaster();

            if (_spellSleeper == null)
                _spellSleeper = new MultiSleeper();

            if (!MyHero.IsAlive)
                return;

            if (IsRangeEnable)
            {
                DrawPsiBladeStuff();
            }
        }