static USSensorAggregator() { //Middle half of a right angle Range range = new Range(0.0625); //Measured in turns HeadingRanges[0] = range; HeadingRanges[1] = range + 0.25; HeadingRanges[2] = range + 0.5; HeadingRanges[3] = range + 0.75; HeadingRanges[4] = range; }
private void updateSpeed() { const double threshold = 0.1; #if MIGHT_BREAK_STUFF //Going fast forward if (ActualSpeed > threshold) { if (Speed > threshold) ActualSpeed = Speed; else ActualSpeed = threshold; } //Going fast backward else if (ActualSpeed < -threshold) { if (Speed < -threshold) ActualSpeed = Speed; else ActualSpeed = -threshold; } #else if (false) ; #endif else { Range allowableChange = new Range(MaxAcceleration * _period); ActualSpeed += allowableChange.Clip(Speed - ActualSpeed); } }
public VectorRange(Range X, Range Y) { this.X = X; this.Y = Y; }
public OutputFunction(Setter setter, Range range = null) { Range = range == null ? Range.Infinite : range; Set = setter; }
public InputFunction(Getter getter, Range range = null) { Range = range == null ? Range.Infinite : range; Get = getter; }